Skulls Anywhere!

Borut Pfeifer
06/28/2012 at 3:41 PM

We’re super excited to finally announce the last major feature we’ve been adding to the game these past few months – Skulls Anywhere.

It’s an asynchronous multiplayer mode that let’s players take turns independently of each other (sending turns back and forth whenever they want), playing against players on all the launch platforms (XBLA, Windows Phone 7, & Windows 8).

It’s the first time this kind of gameplay has been on the Xbox. There’s also cloud save support – if you have the game on multiple platforms, you can continue your in progress Skulls Anywhere games, and your campaign progress will be transferred so you can pick up wherever you left off on another device.

(And as shown before the Xbox will also have a full realtime online multiplayer mode, Skulls Online).

We’ve even got an official press release thingy if you’re into that sort of thing:

Seattle-based developer 17-BIT announces cross-platform play for their upcoming game SKULLS OF THE SHOGUN

Seattle, WA, June 21, 2012 — Seattle game developer 17-BIT announced today that its upcoming action-strategy title SKULLS OF THE SHOGUN will feature asynchronous cross-platform play between consoles, PCs, tablets, and phones. For the first time ever, players will be able to challenge their friends, fight their way through online multiplayer battles, and even take their single-player campaign on the road — whether they’re playing on Xbox 360, Windows 8 PC, Windows Phone, or a Windows 8 tablet like Microsoft Surface.

“We call the online mode ‘Skulls Anywhere,’ and we really do mean that,” says Jake Kazdal, CEO of 17-BIT. “The turn-based nature of the game makes for perfect asynchronous play across every platform we’re shipping on. You can start playing a game at home on your Xbox, then head out and play a few turns from the same game on your phone. You might be playing against someone on a PC or a tablet — everyone’s connected via Xbox Live. And regardless of platform, everyone’s having the same great experience, because it’s the exact same game across all those devices.”

SKULLS OF THE SHOGUN supports cross-platform, asynchronous (turn-based) multiplayer for up to 4 players, allowing gamers to invite friends via Xbox Live — no matter what platform they’re on. Notifications alert players to game invites and when it’s their turn to play. Cross-platform play applies to the game’s extensive single-player campaign, too; progress may be saved to the cloud and resumed on any device.

SKULLS OF THE SHOGUN will simultaneously ship on Xbox Live Arcade, the Windows 8 App Store, and Windows Phone. The game will also be fully compatible with Windows RT and Windows 8 Pro tablets, supporting multi-touch, gamepad, and keyboard/mouse interfaces.


SKULLS OF THE SHOGUN is an invigorating cocktail of 1960’s-flavored sorcery and strategy. Washing up on the shores of the afterlife, players meet and join forces with vibrant ghost-samurai warriors, magical animal-monks, and mustachioed samurai generals on the way to capture the Skulls of the Shogun. With its roots in classic turn-based strategy gaming, SKULLS OF THE SHOGUN retains depth and adds a smooth, simple interface that makes it accessible and enjoyable even to players new to the genre. Players immerse themselves in battle with fun and unique gameplay features amidst lush, eerie environments. Also featuring 4-player local and networked multiplayer and an original score inspired by classic samurai films and dub, SKULLS OF THE SHOGUN offers simple-yet-deep, refined and offbeat gameplay. In collaboration with Buffalo Vision and Plush Apocalypse, 17-BIT will release Skulls of the Shogun to Xbox Live Arcade, the Windows 8 App Store, and Windows Phone.

About 17-BIT (formerly Haunted Temple Studios, Inc)

17-BIT is a boutique independent video game developer specializing in revitalizing classic genres with cutting-edge gaming experiences. Founded in 2009 by game industry veteran Jake Kazdal, 17-BIT aims to deliver iconoclastic games that challenge the expectations of 2D gaming. Including his years at Sega in Tokyo and Electronic Arts in Los Angeles, Kazdal brings decades of experience to the company’s offices in downtown Seattle. With bold, eye-catching art and broad audience appeal, 17-BIT creates fresh game experiences that hearken back to the 16-bit era of consoles, but with the power and high definition of modern hardware.


    Anywhere but good ol’ XP and W7.

    Shame on you, guys. Hope you bought a lot of vaseline before Microsoft arrives.


    Hey Joe – I realize some sites have described it as exclusive, but the reality is we can’t simply talk about any other platforms besides the launch platforms right now. Sorry for the lack of clarity at the moment, though.