06/09/2012 at 6:38 PM
We got two nominations from Destructoid, which was awesome. One was for Best of Xbox 360 (along with some small games you might have heard of called Halo and Gears of War), and the second was for Best Indie Game. Coincidentally, our two neighbors at the booth, Klei Entertainment’s Mark of the Ninja, and Hello Game’s Joe Danger: The Movie got nominated for the same awards! Even admist all the huge AAA games, it kinda felt like we were sitting at the cool kids table, which was nice.
We got some great coverage as well, with new stuff for you.
Windows Phone Central shows some of the first footage of our phone version. It’s pretty much the same game, believe it or not! The source art is smaller because the screen is smaller, and there’s a few other minor graphical tweaks for perfomance, but it is pretty close as you can see:
Windows Phone Central also dug deeper an interview with Ben and I, including some more gameplay footage.
Gus Mastrapa interviewed Jake & I for the great new site The Gameological Society about going from the industry into indie games, and kinda of the indie explosion that happened because of EA Los Angeles’s layoffs & other problems.
Lastly, here’s some new gameplay footage from the winter season we haven’t shown before, courtesy of GameTrailers:
Last but certainly not least, thanks to Microsoft for having us in the booth (and for the really plush carpet that definitely helped keep us standing), as well as Polygon for having us at their party last Sunday!
The Shogun claims victory over E3!
06/14/2011 at 6:09 PM
Whew. About three, four, weeks ago, after thinking we had missed our opportunity to get into a potential publisher’s booth at E3, the kind and good-hearted folks that run IndieCade selected us for their showcase at E3.
IndieCade is a fantastic game festival here in LA in the fall. It’s kinda like the Sundance of videogames, but it’s a lot more. Shortly after Jake & I first started the game I went to my first IndieCade - talking to all the other game creators inspired by working on their own projects cemented that I would stay as an independent game maker as long as I possibly could.
So Jake, our producer Grampa, and our new intern for the summer, Griffin (or as Dren handily nicknamed him, the Griffintern), schlepped down from Seattle and we had a whirlwind 3 days (more like 6). Combined with other great company in the IndieCade booth, like Hohokum, QUBE, Flywrench, and Desktop Dungeons, it was a blast.
We managed to rack of 5 best of show awards, and 2 nominations:
- Gamepro – Best Strategy Game
- 1Up – Best Strategy Game
- Electric Playground – Best of E3
- Destructoid – two awards that were unlabeled. Before they write it up, let me go out on a limb and say best strategy game is one of them.
- Nomination from Machinima.com – Best Strategy Game
- Nomindation from GameRant.com – Best Indie Game
We knew people liked the game, but we were a little flabbergasted by all the love. Not to mention the winners for the two nominations haven’t been announced, so we could get the total count up to 7!
We also got a bunch of press coverage/previews:
- LA Weekly covered us & IndieCade
- The Guardian mentioned us in their E3 coverage, in probably my favorite line of press for us ever: “…this year’s major breakout hit if there is any justice in the
- The Onion A/V club listed us in their new-ish games to look out for in the upcoming year.
- Machinima.com interviewed Jake
- Joystiq did another great preview
- Thunderbolt previewed the game
- No High Scores thought we were one of the best “small” games at E3
We also took a bunch of video footage that’ll be put together for an E3 video diary, so look for that in the near future (as well as more detailed info on our launch). A ton of cool folks stopped by, including John from Wolfire/The Humble Indie Bundle, and here’s some folks you might recognize checking out the game:
This guy above you might not recognize without his signature hat.
He’s blurry, but that’s Miyamoto, who specifically stopped by before the show opened on the last day to check us out!
See you soon, if all goes well, with more exciting news! In the meantime, check out some new gameplay footage!
E3 IndieCade Showcase 2011!
05/10/2011 at 11:04 PM
We are proud to announce that Skulls of the Shogun has been selected for display at the IndieCade Indie Game Showcase at E3 2011! bam!
If you’re planning to attend E3 this year then come see the game at booth #4052.
And don’t forget! We are also showing at PAX Prime 2011 in Seattle, booth #6401.